AIW Editor
AIW Editor
working on a new AIW Editor to release us from rF1
waypoint edition
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please post
any feedback, sugestions & comment here (till in WIP phase) please
waypoint edition
----------------------------------------------------------------
please post
any feedback, sugestions & comment here (till in WIP phase) please
Re: AIW Editor
Yesterday was first time I really tried serious to use it and it is already great.
One small think i would like is on the detail page/ area when you select a waypoint # that it changes color or there are some kind of indicator on the map they shows this is the waypoint you are working on .
That would make it much easier to change the wp_galpha and other entries manually.
That said this is so great.
Can't believe how fast this has developed into a great tool.
One small think i would like is on the detail page/ area when you select a waypoint # that it changes color or there are some kind of indicator on the map they shows this is the waypoint you are working on .
That would make it much easier to change the wp_galpha and other entries manually.
That said this is so great.
Can't believe how fast this has developed into a great tool.
Re: AIW Editor
thanks
yes i thought about that too,
a TANGENT or CIRCLE around the selected point (what do you suggest ?) or different color (but there is already so many colors)
but still not decided, as i am working bringing all data into the window
(still missing are the GRID & PIT waypoints)
after that , this is finished as a VIEWER
and we can move on with the
edit & create functions
yes i thought about that too,
a TANGENT or CIRCLE around the selected point (what do you suggest ?) or different color (but there is already so many colors)
but still not decided, as i am working bringing all data into the window
(still missing are the GRID & PIT waypoints)
after that , this is finished as a VIEWER
and we can move on with the
edit & create functions
Re: AIW Editor
A circle or maybe a X ?
Something simple but different looking would be my suggestion?
Something simple but different looking would be my suggestion?
Re: AIW Editor
circle would be simple to do
will do it this way
and we see how it looks, surely will help to identify stuff
will do it this way
and we see how it looks, surely will help to identify stuff
Re: AIW Editor
While it is free request time maybe one more?
When editing settings in the Detail Menu Window is it an option to slow down the scale?
Not sure I explain it right but if you want to change a waypoint or path value it is very hard to find the right value with the slider as it changes the value very fast.
Was also missing a way to easy check the smoothness of a path but then found just clicking along on the + or - for the active waypoint number worked really well for that.
When editing settings in the Detail Menu Window is it an option to slow down the scale?
Not sure I explain it right but if you want to change a waypoint or path value it is very hard to find the right value with the slider as it changes the value very fast.
Was also missing a way to easy check the smoothness of a path but then found just clicking along on the + or - for the active waypoint number worked really well for that.
Re: AIW Editor
unfortunatly no, not direct,
i could decrease the scale, but with that the MIN and MAX value would decrease
but
in all SLIDERs, you can press CTRL & LEFT MOUSE, you are getting a normal INPUT and can type the exact value
wanted
Re: AIW Editor
That will work to.
Didn't know about the Ctrl +left mouse option.
Didn't know about the Ctrl +left mouse option.
Re: AIW Editor
Great update!
Have been trying to do the galpha manual, which even with textcrawler are a hopeless undertaking.
Have been trying to do the galpha manual, which even with textcrawler are a hopeless undertaking.
Re: AIW Editor
please tell us, if this works as advertised.
there will be two further function, an auto generator and
a manual slice function, but this is not prio now.
there will be two further function, an auto generator and
a manual slice function, but this is not prio now.
Re: AIW Editor
I used it yesterday and all worked well. better than well actually.
Amazing nobody ever did that before? But better late than never.
One feature more I would like if it can be done?
When you click on the track map in edit mode can it then show the waypoint #?
Or even jump to that waypoint# in the detail window?
Used the editor on a bunch of aiw's from converted rf1 tracks and all came out at expected. Smaller and better.
Off course there are still a lot of manual work involved to make wet line and galpha transitions better.
But this editor makes it a lot easier.
Really great work!
Amazing nobody ever did that before? But better late than never.
One feature more I would like if it can be done?
When you click on the track map in edit mode can it then show the waypoint #?
Or even jump to that waypoint# in the detail window?
Used the editor on a bunch of aiw's from converted rf1 tracks and all came out at expected. Smaller and better.
Off course there are still a lot of manual work involved to make wet line and galpha transitions better.
But this editor makes it a lot easier.
Really great work!
Re: AIW Editor
thats good to hear, thanks.Syhlif32 wrote: ↑29 Jul 2021, 17:28 I used it yesterday and all worked well. better than well actually.
Amazing nobody ever did that before? But better late than never.
One feature more I would like if it can be done?
When you click on the track map in edit mode can it then show the waypoint #?
Or even jump to that waypoint# in the detail window?
Used the editor on a bunch of aiw's from converted rf1 tracks and all came out at expected. Smaller and better.
Off course there are still a lot of manual work involved to make wet line and galpha transitions better.
But this editor makes it a lot easier.
Really great work!
feature, in fact, this was in the early WIPs intergrated,
the waypoint and other things get shown and could be selected
but i changed some stuff and it needs to be redone,
give me some days as i am fighting with the GRID & PITS and some real life problems
plans are to improve all task and connect R07 to the EDITOR, but this is a long road
Re: AIW Editor
No worries!
Real world issues are or should be first priority.
Real world issues are or should be first priority.
Re: AIW Editor
added pits, garages, grid and teleport logic,
not really satisfied how it looks
but now nearly all data can be edited in the tool
and
hoovering on waypoints will show there index
and
you can click on waypoint and start edit it
not really satisfied how it looks
but now nearly all data can be edited in the tool
and
hoovering on waypoints will show there index
and
you can click on waypoint and start edit it
Re: AIW Editor
Can confirm it works!
Would still like if the slider moved the values a lot slower.
it is very hard to just change the values just a little like adjusting the wet path offset or Galpha.
Otherwise I really enjoy this even the option just to save to remove all the not needed rf1 entries is great.
Would still like if the slider moved the values a lot slower.
it is very hard to just change the values just a little like adjusting the wet path offset or Galpha.
Otherwise I really enjoy this even the option just to save to remove all the not needed rf1 entries is great.
Re: AIW Editor
glad to hear that.
sliders, only possibility would be to narrow the range or
make extra buttons for minimal changes and i think i will go this way
sliders, only possibility would be to narrow the range or
make extra buttons for minimal changes and i think i will go this way
Re: AIW Editor
Post in the wrong thread that Aiw editor will not start after last windows 10 update.
Re: AIW Editor
Any chance of updates on this project ?
Re: AIW Editor
Unfortunatly, creator is RIP
maybe ... someday ...
maybe ... someday ...
yuca
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew
sorted from East 2 West
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew
sorted from East 2 West