AIW Editor

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Deleted User 51

AIW Editor

Post by Deleted User 51 » 13 Jul 2021, 16:11

working on a new AIW Editor to release us from rF1
Clipboard01.gif
waypoint edition

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please post
any feedback, sugestions & comment here (till in WIP phase) please

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 21 Jul 2021, 09:21

track visuals
Clipboard01.gif
Clipboard02.gif

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 22 Jul 2021, 13:24

added event & galpha visualisation
Clipboard01.jpg

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 25 Jul 2021, 15:19

Yesterday was first time I really tried serious to use it and it is already great. :D
One small think i would like is on the detail page/ area when you select a waypoint # that it changes color or there are some kind of indicator on the map they shows this is the waypoint you are working on .

That would make it much easier to change the wp_galpha and other entries manually.

That said this is so great.
Can't believe how fast this has developed into a great tool.

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 25 Jul 2021, 15:42

thanks

yes i thought about that too,
a TANGENT or CIRCLE around the selected point (what do you suggest ?) or different color (but there is already so many colors)

but still not decided, as i am working bringing all data into the window
(still missing are the GRID & PIT waypoints)

after that , this is finished as a VIEWER
and we can move on with the
edit & create functions

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 25 Jul 2021, 17:06

A circle or maybe a X ?
Something simple but different looking would be my suggestion?

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 25 Jul 2021, 17:43

circle would be simple to do

will do it this way

and we see how it looks, surely will help to identify stuff

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 26 Jul 2021, 03:15

While it is free request time maybe one more? :D
When editing settings in the Detail Menu Window is it an option to slow down the scale?
Not sure I explain it right but if you want to change a waypoint or path value it is very hard to find the right value with the slider as it changes the value very fast.


Was also missing a way to easy check the smoothness of a path but then found just clicking along on the + or - for the active waypoint number worked really well for that.

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 26 Jul 2021, 06:56

Syhlif32 wrote: 26 Jul 2021, 03:15 When editing settings in the Detail Menu Window is it an option to slow down the scale?
Not sure I explain it right but if you want to change a waypoint or path value it is very hard to find the right value with the slider as it changes the value very fast.
unfortunatly no, not direct,
i could decrease the scale, but with that the MIN and MAX value would decrease
but
in all SLIDERs, you can press CTRL & LEFT MOUSE, you are getting a normal INPUT and can type the exact value
wanted

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 26 Jul 2021, 15:31

That will work to.
Didn't know about the Ctrl +left mouse option.

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 28 Jul 2021, 08:04

added wp_galpha balancing & cutoff functions
Clipboard01.jpg

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 28 Jul 2021, 14:56

Great update!
Have been trying to do the galpha manual, which even with textcrawler are a hopeless undertaking.

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 28 Jul 2021, 14:59

please tell us, if this works as advertised.

there will be two further function, an auto generator and
a manual slice function, but this is not prio now.

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 29 Jul 2021, 17:28

I used it yesterday and all worked well. better than well actually.
Amazing nobody ever did that before? But better late than never. :D

One feature more I would like if it can be done?
When you click on the track map in edit mode can it then show the waypoint #?
Or even jump to that waypoint# in the detail window?

Used the editor on a bunch of aiw's from converted rf1 tracks and all came out at expected. Smaller and better.
Off course there are still a lot of manual work involved to make wet line and galpha transitions better.
But this editor makes it a lot easier.
Really great work!

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 29 Jul 2021, 17:58

Syhlif32 wrote: 29 Jul 2021, 17:28 I used it yesterday and all worked well. better than well actually.
Amazing nobody ever did that before? But better late than never. :D

One feature more I would like if it can be done?
When you click on the track map in edit mode can it then show the waypoint #?
Or even jump to that waypoint# in the detail window?

Used the editor on a bunch of aiw's from converted rf1 tracks and all came out at expected. Smaller and better.
Off course there are still a lot of manual work involved to make wet line and galpha transitions better.
But this editor makes it a lot easier.
Really great work!
thats good to hear, thanks.

feature, in fact, this was in the early WIPs intergrated,
the waypoint and other things get shown and could be selected
but i changed some stuff and it needs to be redone,
give me some days as i am fighting with the GRID & PITS and some real life problems

plans are to improve all task and connect R07 to the EDITOR, but this is a long road

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 29 Jul 2021, 18:42

No worries!
Real world issues are or should be first priority.

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 30 Jul 2021, 13:10

added pits, garages, grid and teleport logic,
Clipboard02.jpg

not really satisfied how it looks
but now nearly all data can be edited in the tool

and

hoovering on waypoints will show there index
and
you can click on waypoint and start edit it

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 02 Aug 2021, 00:59

Can confirm it works! :D
Would still like if the slider moved the values a lot slower.
it is very hard to just change the values just a little like adjusting the wet path offset or Galpha.

Otherwise I really enjoy this even the option just to save to remove all the not needed rf1 entries is great.

Deleted User 51

Re: AIW Editor

Post by Deleted User 51 » 02 Aug 2021, 11:43

glad to hear that.

sliders, only possibility would be to narrow the range or
make extra buttons for minimal changes and i think i will go this way

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: AIW Editor

Post by Syhlif32 » 15 Oct 2021, 19:55

Post in the wrong thread that Aiw editor will not start after last windows 10 update.

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swoboda
Posts: 17
Joined: 23 Jul 2023, 08:50

Re: AIW Editor

Post by swoboda » 24 Jul 2023, 16:35

Any chance of updates on this project ?

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yuca
Posts: 682
Joined: 11 Jul 2021, 18:10
Location: east of you

Re: AIW Editor

Post by yuca » 29 Jul 2023, 16:24

Unfortunatly, creator is RIP

maybe ... someday ...
yuca
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew

sorted from East 2 West

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