help with Race 07 gauges

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Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

help with Race 07 gauges

Post by Syhlif32 » 10 Oct 2021, 17:15

Got some issue with a car and 4 gauges.
Any link or explanation how to make gauges work?

Deleted User 51

Re: help with Race 07 gauges

Post by Deleted User 51 » 10 Oct 2021, 18:52

only this one
[External Link Removed for Guests]

but some things due 3dsimed outdated

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: help with Race 07 gauges

Post by Syhlif32 » 11 Oct 2021, 03:25

I tried that one but ether not doing it right or it isn't working right.
The gauge needles are displayed in upper left corner of the display.
Kind of funny looking.

AndreasFSC
Posts: 45
Joined: 15 Jul 2021, 12:23

Re: help with Race 07 gauges

Post by AndreasFSC » 11 Oct 2021, 17:19

It should work like this:

TachometerRange=(0, 7000, 224, 492) //start revs,end revs,start angle,end angle
TachometerNeedle=(63.0,63.0,10.0, 114.0) //x-pos from left,y-pos from top ,width of needle,length of needle

The positions are texture coordinates of the mapped texture used for the gauges effect.

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: help with Race 07 gauges

Post by Syhlif32 » 13 Oct 2021, 13:46

Image

Kind of funny looking with the gauge needles working but in upper left corner of display.
Read somewhere that you can't have oil and water temperature the same time in Race 07 but Caterham cars got that .
it is a Formula Ford.
The original got the gauges/ needles in the right spot but no water temperature needle and kind of a mess with gauges texture displayed on top of another set.
Original Download
[External Link Removed for Guests]
Formula Ford by PetraGTC 1.2

Tried to convert another Gtr2 version but ran into the same issue with oil an water temperature gauges not displaying the needles.
Attachments
gauges.png

AndreasFSC
Posts: 45
Joined: 15 Jul 2021, 12:23

Re: help with Race 07 gauges

Post by AndreasFSC » 15 Oct 2021, 22:43

Never seen that before, must be some instance confusion in the game?
Do the .cas file look like it usually do, or is it some other layout from the game it is converted from?

Syhlif32
Posts: 53
Joined: 21 Jul 2021, 16:52

Re: help with Race 07 gauges

Post by Syhlif32 » 17 Oct 2021, 16:53

I am doing another version but have not got to the gauges yet, but are looking at how other cars are done.
Could be a simple naming issue.
Funny effect would be nice if it could be use for something?

portoalto
Posts: 11
Joined: 25 Jul 2021, 14:50

Re: help with Race 07 gauges

Post by portoalto » 22 Nov 2021, 00:06

The last post is almost a month old but I hope it still manages to clarify something.
I downloaded and installed the mod to see what the problem is and there is none and everything works as it should.
1st You don't have 4 gauges working, you only have 3: Tachometer, Speedometer and OilPressure
2nd In the Tachometer and Speedometer the needles start at the bottom and go up as the rotations and speed increase = Correct
3º In the OilPressure gauge, the needle is up because, as in a real car, it indicates the oil pressure and this is only zero when the engine is off, as soon as you start the engine, the oil is under pressure and the needle goes up,is what happens in the mod = Correct

Finally there is a bug in Evo that when you have the "waterTemp" and "OilPressure" dials in the same car you will have both
needles on each dial. The only way to overcome this bug that I know of is if you have the same axis point for the 2 dials, as if they were in the same place but opposite ie one needle pointing to the right and the other to the left but on the same axis.
It's the only way to have 7 different neddles with 7 different functions in Evo, otherwise you can only have 6, either with "WaterTemp" OR "OilPressure".

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