GMT viewer

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yuca
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GMT viewer

Post by yuca » 29 Sep 2021, 07:47

i started a project to understand the GMT file better, as a sideproduct i created this small utility
it may not work with all GMTs types (siee DISCLAIMER on the bottom)

the name may be misleading, this is not a 3d editor,
it is a small utility to show you what materials and textures are used in a GMT


you may say, why, when you have zmodeler or 3dsimed

the difference is, you can select dozens of GMTs, drop it into the utility (DragDrop) and see, which materials (or texture) are used in which file

HowTo

1. extract files anywhere you want
2. start utulity (no rights needed)
3. drop GMTs by DragDrop
Clipboard02.png
4. here you have an overview what files has been loaded
5. select materials (button at top)
Clipboard03.png
6. here you have an overview what materials names are used and in which GMT there are
7. select textures

Clipboard04.png
8. list of all texture files used

9. when in file mod, you can press on the FILENAME to get more detailed shader info


Clipboard05.png

DISCLAIMER / BUGS / SHORTCOMINGS:

may not load all GMT
will not load encrypted files
only recognized first texture in a material
does not check if materials has the same values


gmt_wx_v009.rar
(642.72 KiB) Downloaded 24 times
yuca
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew

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yuca
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Location: east of you

Re: GMT viewer

Post by yuca » 30 Sep 2021, 08:27

added a further info page about materials
Clipboard01.png
and showing if materials settings may be defined different in tested files with same material name

also now recognizing textures in layers below
gmt_wx_v015.rar
(646.15 KiB) Downloaded 17 times
yuca
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew

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Hulk
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Joined: 16 Sep 2021, 18:51

Re: GMT viewer

Post by Hulk » 30 Sep 2021, 23:19

Where is the like&subscribe button :D
wonderful

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yuca
Posts: 682
Joined: 11 Jul 2021, 18:10
Location: east of you

Re: GMT viewer

Post by yuca » 01 Oct 2021, 07:14

thanks
be aware, that i am still at the begining, so i might be completly off with some stuff
yuca
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew

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yuca
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Re: GMT viewer

Post by yuca » 01 Oct 2021, 08:08

new version

changeLog;
changed MATERIAL DETAIL window structure (textures now show up by the shaders used)
Clipboard01.png
reworked directory DRAG&DROP, now works better when recursive option on
removed doble entries of files in TEXTURE usage window
gmt_wx_v016.rar
(461.42 KiB) Downloaded 36 times
yuca
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Re: GMT viewer

Post by yuca » 27 Oct 2021, 17:14

some users experienced problems with the OpeGL3/GLFW version
we ported the app to DX9

not much changed, as project stalled at the moment
gmt_wx_v019dx.rar
(420.39 KiB) Downloaded 23 times
yuca
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yuca
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Re: GMT viewer

Post by yuca » 13 Jan 2023, 18:26

reworked version, fixed some bugs and added support for multi textured materials

this is an OpenGL 32bit version
gmt_wx2 v0.09.zip
(585.49 KiB) Downloaded 15 times
yuca
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Re: GMT viewer

Post by yuca » 14 Jan 2023, 17:10

Found some more bugs and fixed them
added feature to show if textures were found in files provided

this is OpenGL x64
extract & start
gmt_wx2 v013.zip
(588.62 KiB) Downloaded 16 times
yuca
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Re: GMT viewer

Post by yuca » 16 Jan 2023, 08:31

fixed small bugs
added further deposit / shared files texture matches

x64 / OpenGL
gmt_wx2_v020.zip
(596.72 KiB) Downloaded 19 times
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Re: GMT viewer

Post by yuca » 16 Feb 2023, 15:07

small fixes
reads encrypted r07 file
gmt_wx 2.27.zip
(565.97 KiB) Downloaded 31 times
x32 / OpenGL
yuca
alias أندراوس - Андрэй - Андрый - Andrzej - Andreas - André - Andrew

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